How it plays

Gameplay

What you build, what pushes back, and how the pieces fit together.

Four networks

Everything you build is joined by four things you draw on the map: power lines, water pipes, fiber and roads. Each is solved as a real network. Buildings that touch share what they have, and a line carries it between sites.

A datacenter works only when all four reach it: power to run, water (through cooling towers) to shed its heat, a fiber path to the Internet Exchange, and a road to a village street so its staff can get to work. Click any building to see which one it is missing.

A powered, cooled and connected datacenter with its panel open
A working datacenter. Its panel lists power, cooling, network and the models it serves.

Power

Power comes from gas, solar, wind, nuclear, hydro and geothermal plants, and from the regional grid at a price. The cleanest and cheapest sources are used first. Batteries charge from any surplus and discharge when you are short; diesel generators start only when the network can't cope.

  • A network asked for more than it can supply goes dark as a whole. You get a "power is tight" warning at 92% of supply.
  • Storms knock out the regional grid. A UPS room, batteries or diesel carry you through.
  • Surplus power sells back to the grid, for the best price at the evening peak.
The power view
The power view: every network's generation, load and battery reserve.

Water and cooling

GPUs turn nearly all their power into heat. Cooling towers remove it with water pumped from the river; air chillers need no water but draw more power. Too little cooling and a datacenter throttles, then overheats.

  • Heat waves sap your cooling, and droughts halve what the pumps can draw.
  • A Water Reservoir banks spare water for the next dry spell.
  • A Heat Exchanger sells waste heat to a nearby village as district heating, which also earns goodwill.
Two datacenters overheating in a heat wave
A heat wave with one cooling tower between two hyperscale halls.

Models and the token market

You earn money by serving tokens. License a model, deploy it on a datacenter's GPUs, and it serves its share of a market measured in millions of tokens a second. The models are real, with their parameter counts, GPU needs and prices.

  • New releases are rumoured, then launch, and older models fade. Demand jumps and slumps with the news.
  • Bandwidth is a hard cap: "Network 77%" means 77% of your traffic gets through.
  • New GPU generations arrive. Refreshing a datacenter takes it offline for a day.
The reputation and community window
Reputation follows your uptime. Customers leave a cloud that keeps going dark.

Train your own model

Commit thousands of GPUs for days, pay for the data, name the result, and you own a model that costs nothing to license. A Training Cluster does it twice as fast as a datacenter and needs no fiber, but it can't serve customers.

The training complete celebration
Training complete: license-free and ready to deploy.

Villages, smog and protests

The valley's villages grow when there are jobs nearby and the air is clean. Gas plants and diesel generators make smog; turbines, chillers and cooling towers make noise. Both drift into the nearest homes.

  • First come complaints and daily fines. Then anger builds, and at 100% the village blockades the building.
  • A blockade lasts until you fix the cause: fit scrubbers or sound walls, plant trees, or demolish it. The building's panel names what is wrong.
  • Hit population goals and the village pays you a grant, and grows a downtown of shops, offices and towers.
Villagers picketing a polluting gas plant
A march round a gas plant: placards, a banner, a megaphone and a squad car.

Weather and seasons

The year turns through spring, summer, autumn and winter, and the valley shows it: trees turn and drop their leaves, snow lies on the ground, rain falls in a storm.

  • Storms take down the regional grid and halve a satellite uplink.
  • Heat waves cut what your cooling can remove.
  • Droughts lower the river: pumps and the hydro dam give half.
  • Cold snaps make heat reuse pay.

Rival clouds

Play against Rainforest, Cerulean, Gaggle and Soothsayer Cloud and they open campuses across the valley. Each plays its own way: the fast builder, the price fighter, the model house and the late heavyweight. They take your customers whenever you go dark, and start price wars.

Choosing rivals
Pick which of the four you are up against.

Upgrades

Most buildings can be upgraded. Crews arrive with scaffolding, a crane and flashing beacons, and every upgrade shows on the building.

UpgradeWhat it does
Liquid coolingDirect-to-chip cooling: the halls dump 40% less heat into the water loop. Feynman GPUs need it. Offline 12 hours to fit.
Expansion wingAnother floor of racks: 50% more GPUs, drawing matching power, cooling and bandwidth.
UPS roomFlywheels and batteries hold the racks up through a power cut, so they come straight back with no 30-minute reboot.
Second fiber pathA diverse route for its fiber. When a storm or a backhoe cuts a line, traffic reroutes instead of dropping.
Combined cycleA steam turbine on the exhaust heat: fuel cost falls from $50 to $33/MWh.
Carbon captureScrubs the flue gas: 70% less smog (on top of scrubbers), but it eats 15% of the plant's output.
Sun trackersPanels follow the sun: much more output in the morning and evening.
Taller towerA taller tower and longer blades: 40% more power, and 30% more noise.
Battery modulesAnother row of cells: +20 MWh storage and +5 MW output each, up to three.
Recycling loopCleans and returns used water: +60 kL/h, and droughts can't touch the recycled flow.
Hybrid dry modeRuns dry when it can: needs half the water, but loses twice as much capacity in hot weather.
Faster linksNew optics: 400G doubles the hub's bandwidth, 800G quadruples it.
Construction crews upgrading a campus
Works under way on a campus.

Headquarters and research

Build one Headquarters and run research projects that improve the whole company.

ProjectWhat it doesCostTime
Power efficiencyBetter power delivery and firmware: every GPU draws 10% less.$8M2 days
Inference optimisationBatching and speculative decoding: every datacenter serves 15% more tokens per second.$15M3 days
Volume licensingA licensing team negotiates bulk deals: model licences cost 30% less.$5M1.5 days
Advanced coolingBetter heat exchangers and controls: cooling towers and air chillers remove 15% more heat.$10M2 days
Grid trading deskTraders time your exports to the market: surplus power sells for 15% more.$6M1.5 days
Community outreachA community team works with the villages: smog and noise fines are 40% lower.$4M1.5 days
Training efficiencyBetter data pipelines and checkpointing: training runs finish 30% faster.$12M3 days
Chip partnershipsA partnership with the chipmakers: each new GPU generation reaches you 4 days early.$25M4 days

Land

The valley is cut into plots: 25 on your own, 36 against rivals. You start with two and build only on land you own. Each plot for sale shows its river frontage, rock, wind and villages, and is priced on them. Level Ground flattens a hill for your next site.

The land view
Plots for sale, each with its price and what it is good for.

The Datacenter Daily

Every headline on the news ticker opens a front page of the valley's newspaper, written from your own game's numbers, with a newsprint photograph of the scene, the day's other stories in brief and a few classified notices.

The Datacenter Daily front page
Click any headline for the full story.